var i = 0;
var timer_is_on = 0;
var timerstop = 0;
var timeragain = 0;
var k = 0;
var tnew1;
var tnew2;
var tnew3;
var tnew4;
var t;
var t2;
var tnewproject1_1;
var tnewproject1_2;
var tnewproject1_3;
var tnewproject2_1;
var tnewproject2_2;
var tnewproject2_3;
var tnewproject3_1;
var tnewproject3_2;
var tnewproject3_3;
var tnewproject4_1;
var tnewproject4_2;
var tnewproject4_3;
// var currentlyDisplayed = document.getElementById('page_project_info_title').innerHTML;

function startNow()
{
if (timerstop==0)
  {
  timer_is_on=1;
  t2=setTimeout("startTimer()",40000);
  }
}



function startTimer()
{
if (timerstop==0 || timeragain==1)
{
  dothese(i); // runs through the function once
  i++; // increments
  startNow(); // goes to beginning to check if timer should be stopped
}
}

function dothese(i) {
tnew1=setTimeout("OutlandInfo();",10000);
tnew2=setTimeout("DeadNationInfo();",20000);
tnew3=setTimeout("Trine2Info();",29500);
tnew4=setTimeout("AngryBirdsInfo();",39500);
/* note that the homepage display stuff is tied to OutlandInfo
*/
}

function stopCount()
{ 
timerstop = 1;
timeragain = 0;
clearTimeout(tnew1);
clearTimeout(tnew2);
clearTimeout(tnew3);
clearTimeout(tnew4);
i = 0;
clearTimeout(tnewproject1_1);
clearTimeout(tnewproject1_2);
clearTimeout(tnewproject1_3);
clearTimeout(tnewproject2_1);
clearTimeout(tnewproject2_2);
clearTimeout(tnewproject2_3);
clearTimeout(tnewproject3_1);
clearTimeout(tnewproject3_2);
clearTimeout(tnewproject3_3);
clearTimeout(tnewproject4_1);
clearTimeout(tnewproject4_2);
clearTimeout(tnewproject4_3);
}



function startAgain()
{
  timeragain=1;
  timer_is_on=1;
  t2=setTimeout("startTimerAgain()",6000);
}

function startAgainNew()
{
timerstop = 0;
startNow();
}



function startTimerAgain()
{
// stopCount();
// this will stop the counter for good, wont do any timing afterwards

if (timerstop==0 || timeragain==1)
{
var currentlyDisplayed = document.getElementById('page_project_info_title').innerHTML;

if (currentlyDisplayed == "Trine 2")
{  dothese_DeadNationFirst(i); alert("lets do dead first"); }
else if (currentlyDisplayed == "Dead Nation")
{  dothese_AngryBirdsFirst(i); alert("lets do birds first"); }
else if (currentlyDisplayed == "Outland")
{  dothese_OutlandFirst(i); alert("lets do outland first"); }
else if (currentlyDisplayed == "Angry Birds")
{  dothese_Trine2First(i); alert("lets do trine 2 first"); }
 i++;
  //timer(); //starts the loop
  startAgain();
  //alert("i is now" + i);
}
}




function headerDisplayWhichOne()
{
stopCount();
var currentlyDisplayed = document.getElementById('page_project_info_title').innerHTML;
stopCount();
if (currentlyDisplayed == "Outland")
{
DeadNationInfo();
//alert("Trine 2!");
stopCount();
//startAgain();
}
else if (currentlyDisplayed == "Dead Nation")
{
Trine2Info();
//alert("Dead Nation!");
stopCount();
//startAgain();
}
else if (currentlyDisplayed == "Trine 2")
{
AngryBirdsInfo();
//alert("Angry Birds!");
stopCount();
//startAgain();
}
else if (currentlyDisplayed == "Angry Birds")
{
OutlandInfo();
//alert("Angry birds");
stopCount();
//startAgain();
}
else
{
// alert("empty");
}
}

/*
tnew1=setTimeout("OutlandInfo();",10000);
tnew2=setTimeout("DeadNationInfo();",20000);
tnew3=setTimeout("Trine2Info();",29500);
tnew4=setTimeout("AngryBirdsInfo();",39500);
*/



function dothese_Trine2First(i) {
tnewproject1_1=setTimeout("Trine2Info();",2000);
tnewproject1_2=setTimeout("DeadNationInfo();",4000);
tnewproject1_3=setTimeout("AngryBirdsInfo();",6000);
}

function dothese_DeadNationFirst(i) {
tnewproject2_1=setTimeout("DeadNationInfo();",2000);
tnewproject2_2=setTimeout("AngryBirdsInfo();",4000);
tnewproject2_3=setTimeout("Trine2Info();",6000);
}

function dothese_AngryBirdsFirst(i) {
tnewproject3_1=setTimeout("AngryBirdsInfo();",2000);
tnewproject3_2=setTimeout("Trine2Info();",4000);
tnewproject3_3=setTimeout("DeadNationInfo();",6000);
}


function dothese_OutlandFirst(i) {
// this function is not used at all currently
tnewproject3_1=setTimeout("AngryBirdsInfo();",2000);
tnewproject3_2=setTimeout("Trine2Info();",4000);
tnewproject3_3=setTimeout("DeadNationInfo();",6000);
}



function Trine2Info()
{
document.getElementById('page_header_empty').innerHTML = '<img src=/wordpress/wp-content/themes/artz_2011/graphics/aritunes_project_header_trine2.jpg>';
document.getElementById('page_project_info_title').innerHTML = 'Trine 2';
document.getElementById('page_project_info_desc').innerHTML = 'Physics-based platformer';
document.getElementById('page_project_info_developer').innerHTML = 'Frozenbyte';
document.getElementById('page_project_info_readmore').innerHTML = '<a href="/projects/trine-2/">Read more...</a>';
}

function DeadNationInfo()
{
document.getElementById('page_header_empty').innerHTML = '<img src=/wordpress/wp-content/themes/artz_2011/graphics/aritunes_project_header_deadnation.jpg>';
document.getElementById('page_project_info_title').innerHTML = 'Dead Nation';
document.getElementById('page_project_info_desc').innerHTML = 'Zombie shooter';
document.getElementById('page_project_info_developer').innerHTML = 'Housemarque';
document.getElementById('page_project_info_readmore').innerHTML = '<a href="/projects/dead-nation/">Read more...</a>';
}

function AngryBirdsInfo()
{
document.getElementById('page_header_empty').innerHTML = '<img src=/wordpress/wp-content/themes/artz_2011/graphics/aritunes_project_header_angrybirds.jpg>';
document.getElementById('page_project_info_title').innerHTML = 'Angry Birds';
document.getElementById('page_project_info_desc').innerHTML = 'Award-winning smash hit';
document.getElementById('page_project_info_developer').innerHTML = 'Rovio';
document.getElementById('page_project_info_readmore').innerHTML = '<a href="/projects/angry-birds/">Read more...</a>';
}

function OutlandInfo()
{
document.getElementById('page_project_info_homepage').style.display = 'block';
document.getElementById('page_logo').innerHTML = '<img src=/wordpress/wp-content/themes/artz_2011/graphics/aritunes_logo.png>';
document.getElementById('page_header_arrow_left').innerHTML = '<a href="#" onclick="headerDisplayWhichOne()"><img src="/wordpress/wp-content/themes/artz_2011/graphics/graphics_arrow_left.png" /></a>';
document.getElementById('page_header_arrow_right').innerHTML = '<a href="#" onclick="headerDisplayWhichOne()"><img src="/wordpress/wp-content/themes/artz_2011/graphics/graphics_arrow_right.png" /></a>';
document.getElementById('page_header_empty').innerHTML = '<img src=/wordpress/wp-content/themes/artz_2011/graphics/aritunes_project_header_outland.jpg>';
document.getElementById('page_project_info_title').innerHTML = 'Outland';
document.getElementById('page_project_info_desc').innerHTML = 'Fantasy platformer';
document.getElementById('page_project_info_developer').innerHTML = 'Housemarque';
document.getElementById('page_project_info_readmore').innerHTML = '<a href="/projects/outland/">Read more...</a>';
}









