Archive for the ‘Music’ Category

Over 4 million have heard AriTunes Tuesday, May 18th, 2010

Sometimes you get fame from things you don’t expect, much. Angry Birds has now sold over 4 million copies on iPhone and Nokia (and AB light under million) thus all of those customers have heard all those wacky sound effects, vocals and catchy (/ slighly annoying) Angry Birds theme music that I composed while drinking beer in my summer cottage. Now this is comedy gold. Aritunes.com site visits have came usually via Trine, Super Stardust HD  and Shadowgrounds but Angry Birds seems to be the most linked project today. I don’t mind ofcourse, some might be interested about my other work also. :)

I do enjoy playing Angry Birds myself too, it’s bloody catchy game for sure. Those damn pigs, grinning and smiling when I fail.. luckily the birds have some luck!

(edited this 12.06 – Angry Birds has sold over 4 million copies)
This year I will be announcing at least two big projects that I have been working on. One is a new product for a familiar game series, another one is a new IP. I’m sure they will be great addition to my growing AriTunes empire – world domination, here I come!


The soundtrack of your life Wednesday, August 12th, 2009

There’s need for more complex emotions in games. There’s need for mature game design. There’s need for emotions that covers the full spectrum of human life – not just hate, agression, stress and conquest.

I like scores bigger than life and deeper than death, but there’s need for emotions that stand in the middle. In a certain point in life there are holes in our souls that need to be filled and music is sometimes the only way. I think the game industry and the gamers themself have grown to accept that you can expect more from games – if you can experience beautiful and memorable moments in a movie, why not in a game that is in your control to see and listen.

My goal is to make music that not only fits in the background but brings soul and gives all the needed emotional spectrums, and to invent something new with the advantages of unique dynamic environments in the interactive media.  I like to call this concept as “The soundtrack of your life”.

What soundtrack has influenced your life the most, and why?


Rtzon King 2nd place @ music compo Sunday, August 9th, 2009

Rtzon King returns from 4 year long inspirational trip drinking vodka to present you Sovietski Electro. The song achieved 2nd place at Assembly’09 music competition! You can download the soviet inspired Drum & Bass track right here!


Suggestions about listening Trine OST Thursday, July 23rd, 2009

As the Trine Original Soundtrack is now released, there’s a bunch of usefull situations or places where and how you can listen to it!

  • While reading any kind of fantasy books.
  • At home, just chilling without underpants, making food, cleaning etc.
  • While studying or when you need to consentrate on something… like spying.
  • While playing board games with your friends.
  • While performing live action role-playing (LARP) (or in front of a large mirror while dressing up like an elf -ballerina.)
  • When you need to cheer up and just enjoy life!
  • When playing World of Warcraft or any other fantasy MMO game.
  • In a rock concert, play it from a loudspeakers to show that you’re a real man.
  • If you have a bad child, wife or mother-in-law you need to calm down, try playing this soundtrack.
  • When drinking beer,rum or whisky and feeling sassy!

What’s your suggestion?


Trine pre-launch, exciting times Friday, April 17th, 2009

I’m just finishing the Trine soundtrack, there are almost 20 tracks now – one unique track for each Trine in-game location (map)! That’s a huge accomplishment for any games out there! (Actually, is there any?) And those tracks ain’t any ‘generic ambients’ either – every track is different and unique, with lots of different instruments and melodic scores going on.

And importantly – Trine soundtrack is purely original, composed by one person (me) and totally unique. No lisenced tracks used (like in Braid)!

So, the times before launch are always exciting – how will reviews go, how will the gamers react, will the soundtrack gather any fans? Trine releases will be about in a month, there’s some couple things I can still improve it: live performances. I still need to record some violin, oboe, cello and other instruments to make the soundtrack sound alive. But don’t worry – I have very talented musicians in my list already! You’ve seen Trine Teaser Trailer and the new Trailer? If you can spot the difference with the score you know what I’m talking about. :)

OK then, I’ll go now and finish the soundtrack. :)