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Recent posts
- Angry Birds Soundtrack January 30th, 2012
- Trine 2 OST Special Edition now available! December 14th, 2011
- Angry Birds Audio Analysis November 10th, 2011
- Ari Pulkkinen’s music in Youtube October 18th, 2011
- Angry Birds Music & Audio Interview September 23rd, 2011
- Angry Birds played by a live Orchestra September 2nd, 2011
- AriTunes Gamescom Demoreel 2011 August 15th, 2011
- One of the most listened composer in the world July 13th, 2011
- Making of Dead Nation Music & Audio July 11th, 2011
- Making of Outland Music & Audio May 9th, 2011
- Making of Angry Birds music March 14th, 2011
- Angry Birds remixes March 9th, 2011
- Vuvuzela is ruining FIFA World Cup 10 June 12th, 2010
- Trine, pricing, soundtrack August 29th, 2009
- The soundtrack of your life August 12th, 2009
- Suggestions about listening Trine OST July 23rd, 2009
- Sound Design that sells May 11th, 2009
- Trine pre-launch, exciting times April 17th, 2009
- Integrating audio into the game development March 23rd, 2009
- Peace for the mind March 23rd, 2009
- Creating a soul for interactive media December 9th, 2008
- A tribute for my father December 8th, 2008
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Category Archives: AriTunes
Making of Angry Birds music
This blog is propably a long overdue, but better later than never! As Angry Birds composer (and sound designer), I would like to shed a light to the making of Angry Birds music. First of all I would like to … Continue reading
Angry Birds remixes
Angry Birds has grown to a mindblowing, sensational franchise all over the world – also, the music plays a big part of the game and there is a growing number of fan made remixes out there. As a Angry Birds … Continue reading
Trine, pricing, soundtrack
Trine OST was recently revealed officially and there has been some writings about the price. It is unfortunate that some products are priced wrong, or seem to be too expensive for their value. With Trine it all begun with the … Continue reading
The soundtrack of your life
There’s need for more complex emotions in games. There’s need for mature game design. There’s need for emotions that covers the full spectrum of human life – not just hate, agression, stress and conquest. I like scores bigger than life … Continue reading
Suggestions about listening Trine OST
ul.list li { list-style-type: circle; margin-left: 20px; } As the Trine Original Soundtrack is now released, there’s a bunch of usefull situations or places where and how you can listen to it! While reading any kind of fantasy books. At … Continue reading
Sound Design that sells
Last saturday I went to watch the new Star Trek movie, which I enjoyed much. A great reboot for the series! But what was the most amazing thing about that night was Transformers 2 trailer. I remember how I praised … Continue reading
Trine pre-launch, exciting times
I’m just finishing the Trine soundtrack, there are almost 20 tracks now – one unique track for each Trine in-game location (map)! That’s a huge accomplishment for any games out there! (Actually, is there any?) And those tracks ain’t any … Continue reading
Integrating audio into the game development
First of all, good audio design and music WILL be critical when reaching those few extra points for full 100 score. Good audio might even turn semi-good game into something worth mentioning for. You better know this already. First thing … Continue reading
Peace for the mind
Any work or study environment can occasionally become very stressful. People might get on your nerves or computers and technology might drive you insane. You might get frustrated or feel numb – or you could just snap, like in the … Continue reading
Creating a soul for interactive media
This blog will aim at being an edgy insiders fix on audio in games industry. I will not dodge from telling my opinions or point of views, but I’ll try to make it personal and interesting without being too geeky, … Continue reading

