Category Archives: AriTunes

Making of Angry Birds music

This blog is propably a long overdue, but better later than never! As Angry Birds composer (and sound designer), I would like to shed a light to the making of Angry Birds music. First of all I would like to … Continue reading

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Angry Birds remixes

Angry Birds has grown to a mindblowing, sensational franchise all over the world – also, the music plays a big part of the game and there is a growing number of fan made remixes out there. As a Angry Birds … Continue reading

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Trine, pricing, soundtrack

Trine OST was recently revealed officially and there has been some writings about the price. It is unfortunate that some products are priced wrong, or seem to be too expensive for their value. With Trine it all begun with the … Continue reading

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The soundtrack of your life

There’s need for more complex emotions in games. There’s need for mature game design. There’s need for emotions that covers the full spectrum of human life – not just hate, agression, stress and conquest. I like scores bigger than life … Continue reading

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Suggestions about listening Trine OST

ul.list li { list-style-type: circle; margin-left: 20px; } As the Trine Original Soundtrack is now released, there’s a bunch of usefull situations or places where and how you can listen to it! While reading any kind of fantasy books. At … Continue reading

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Sound Design that sells

Last saturday I went to watch the new Star Trek movie, which I enjoyed much. A great reboot for the series! But what was the most amazing thing about that night was Transformers 2 trailer. I remember how I praised … Continue reading

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Trine pre-launch, exciting times

I’m just finishing the Trine soundtrack, there are almost 20 tracks now – one unique track for each Trine in-game location (map)! That’s a huge accomplishment for any games out there! (Actually, is there any?) And those tracks ain’t any … Continue reading

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Integrating audio into the game development

First of all, good audio design and music WILL be critical when reaching those few extra points for full 100 score. Good audio might even turn semi-good game into something worth mentioning for. You better know this already. First thing … Continue reading

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Peace for the mind

Any work or study environment can occasionally become very stressful. People might get on your nerves or computers and technology might drive you insane. You might get frustrated or feel numb – or you could just snap, like in the … Continue reading

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Creating a soul for interactive media

This blog will aim at being an edgy insiders fix on audio in games industry. I will not dodge from telling my opinions or point of views, but I’ll try to make it personal and interesting without being too geeky, … Continue reading

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