Archive for March, 2009

Integrating audio into the game development Monday, March 23rd, 2009

First of all, good audio design and music WILL be critical when reaching those few extra points for full 100 score. Good audio might even turn semi-good game into something worth mentioning for. You better know this already.

First thing that you have to realize when doing audio and music for games is that every game development company and their working methods are different. (yes, captain obvious) There is different managers, teams, budgets, design, techniques, in-house tools, code and different people. Understanding which of these issues are your friends and foes is good thing.

It’s not a surprise that…

Audio integration in the game development cycle is still one of the least understood areas of the game industry. (Hell, it was the coders that did the sounds back at the chiptune-ages). Usually audio development and integration process is totally misunderstood in the management level or it’s lacking support and resources -> results will be unpredicted and extra money and time consuming. I really don’t have to explain more.

So, if game company manager is a douchbag and misses critical issues..

…audio (and other areas too) will end up you having totally different results what is intended in the game design. The project will also drown to excessive labor, production costs, schedule overruns and beercan mountains. Without a clear understanding of the technical, management, and resource risk-areas it is very likely that assets will be integrated at wrong time and wrong way.

It gets tricky sometimes

Many technical issues and pitfalls might prevent that and changes might be very big and very thurough. However, the right decisions at the beginning of the project will help the work to be done on schedule and without budget overruns.

a day with game audio

One must understand – when making games, development rarely follows traditional software processes where you have linear planning -> decrees -> implementation -> testing -> deployment path. In a game development project, new technologies and changes in design may sometimes emerge dramatically in the middle of the development process, and ultimately cause significant differences in the look, feel and sound of the final game product. In situations like this, lots of unassigned re-design and re-production in the middle of the process is required.

Audio design should be done (by audio designer!) at the beginning of the project – however – audio and music production is usually in last lines of the development cycle. If the production cycle is not working properly, and development team have long delays and content changes, its particulary the audio department that gets the flying piece of crapfest.

OK, here comes what you have all expected: There is no single right way to integrate audio with the rest of the game development cycle!



Peace for the mind Monday, March 23rd, 2009

Any work or study environment can occasionally become very stressful. People might get on your nerves or computers and technology might drive you insane. You might get frustrated or feel numb – or you could just snap, like in the movie Office Space.

Sometimes, you just need to get out, really, away from everything. Here’s good advice to you all: Go outside, to mother nature’s gentle care – preferably some place where no man has ever gone before (recently). I like to go to my mökki.

Here’s Top #5 advice for a perfect (nature) holiday location:

  • #1. Avoid technology. Leave your fancy laptop home ’cause it could break and you’d spend the holiday worrying about it on the phone with tech-support.
  • #2. Avoid loud noises. City & industrial ambiences (and cell phones!) are the worst. Peace for the ears is peace for the mind!
  • #3. Avoid (stressful) people. Usually it’s people you are getting away from so don’t repeat the mistake.
  • #4. Get yourself some space. Swimming in the lake or walking in the lush forest gives your eyes and mind the rest they need.
  • #5. Don’t plan anything. The only thing worth planning should be what you’re going to eat and drink. Everything else just happens.

    My favorite holiday location is my summer cabin, even when it’s not summer. I like to go fishing, even if I don’t get any fish (well, then I really need a beer). Take an excessive amount of barbecue food and beer with you – you really don’t want to be bothered about going to the shop that could be miles away. Remember to make sure there’s absolutely no big problems & issues bothering your mind – if there are, just let it be, don’t think about it.

    As an “audio guy”, I enjoy getting away from loud city noises, “hearing the silence”. In the countryside, there first appears to be a total silence but it really isn’t. I’m always surprised by the the sounds and noises that I wouldn’t normally hear. Nature is exciting! You can hear really odd sounds, like a big beetle making computer sounds when turned upside down, trying not to drown in some spilled beer on the table, a fat squirrel crying like happy tree friends character while stuck in the birdhouse or a pissed off seagulls trying to eat same piece of fish.

    So don’t spend all your holidays playing games, watching TV or drinking in a pub. Get out to the nature!